godot single window mode workaround

%at=2025-11-15T19:00:00Z

i switched over to cosmic desktop recently and really like its simplicity while being aesthetic and flexible


however, i run into an irritating problem when using the godot editor

if there are tooltips popping up or more than two pop-up editor windows, the whole editor will be extremely laggy, often unresponsive, and must be killed.

it is impossible to work if i accidentally hover on an item, a tooltip pops up and suddenly the whole editor just hangs.

what i have tried and didn't solve the problem:

what worked, but i consider it a workaround:

single window mode basically renders all tooltips and pop-up editor windows all in godot editor's own single window, rather than relying on system-native windows.

prob related issues: