godot single window mode workaround
i switched over to cosmic desktop recently and really like its simplicity while being aesthetic and flexible ![]()

however, i run into an irritating problem when using the godot editor
if there are tooltips popping up or more than two pop-up editor windows, the whole editor will be extremely laggy, often unresponsive, and must be killed.
it is impossible to work if i accidentally hover on an item, a tooltip pops up and suddenly the whole editor just hangs.
what i have tried and didn't solve the problem:
- enable update continuously (
interface/editor/update_continuously) - disable v-sync (
interface/editor/vsync_mode) - enable prefer wayland (
run/platforms/linuxbsd/prefer_wayland)- even creates more problems when enabling this (;w;)
what worked, but i consider it a workaround:
- enable single window mode (
interface/editor/single_window_mode)
single window mode basically renders all tooltips and pop-up editor windows all in godot editor's own single window, rather than relying on system-native windows.

prob related issues: